Be Able To Generate Concept Art Ideas For Computer Game Graphics
What are Computer Digital Graphics?
Computer digital graphics are essentially are the assets that create a game.
Digital computer graphics can be any image that is on the internet or on someone's computer, but in gaming, this can be:
Concept Art
Sprites
Textures
Backgrounds and Playable Areas
Heads Up Display (HUD)
Print Media
Concept Art
Concept art can be of anything in a game such as character models, weapon or object models, locations etc. They are drawings and sketches of
They can also be shown in different artistic styles such as 'Cell-Shaded', 'Retro/Pixel', 'Abstract', 'Exaggerated' or most commonly Photo realism. Here's an example of concept art:
Sprites
Sprites are a series of digital images that create the illusion of an entity such as a human or animal. Here's an example of a sprite:
Textures
Textures are an image that is wrapped around an object, character or landscape. It is used to make something in a game look more realistic and to suit a theme or picture the creator has in their head. Here's a few examples of textures for a landscape:
Backgrounds
Backgrounds are images that can be put behind a playable area to simulate a more realistic game. Some games use a blue sky with clouds for example. The playable area is in the fore ground, and the image is used as a background. Here's an example:
Heads Up Display
Heads up displays are what graphics are fixed onto the screen such as a health bar, stamina, lives, ammo etc. Some games use a lot of these, some use a little amount of these. Here's an example:
Print Media
print media is essentially anything that is printed that is used in the gaming industry. this can be anything used in advertising such as a poster on a bus or bus stop, or it can be the images on the front and back of game covers, Here's a few examples:
Graphic Specification
Client Needs
Client Needs are the same as a Client Brief. A client brief is a document a client will give to a worker so that the client's ideas can be put into action. the client can say what they need such as 3 levels for example. The client could ask for a character concept or maybe a weapon sketch.
Thumbnail Sketching
Thumbnail sketches are basically sketches such as concept art for weapons, locations and characters. Here's an example of a thumbnail sketches:
Audience
This is the target audience of a game, meaning who it is aimed at. This may involve a PEGI rating to determine what ages are suitable to play the game. This can be effected by how much drugs, violence and nudity is included in a game. Another specific to think about when thinking of your target audience is the gender of the audience.
Composition
composition is the way you create a type of art such as music composition, artistic composition, or in this case, digital media composition. To compose some form of art, the creator must be inspired by something else such as a piece of music, an image or a maybe a film.
Visual Styles
Visual styles can be based around lots of different themes such as Cell-Shaded, Photo realism, Retro, Abstract etc. They can also be heavily influenced by types of colours too, such as a photo in black and white may be about a serious topic, and a colourful photo may just be there to be visually appealing.
Typography
Typography is a type of art or an art form in which the creator uses words that make up the shape of an object. This is a good art form i think because people can really show their opinions on subjects through typography. Here's a image of a piece of typography art:
These are the things that need to be considered for creating or saving digital graphics. They may include:
File Format - JPEG, PNG, GIF
File Size - Kilobyte, Megabyte, Gigabyte
Names of Files
Management of Files - Organisation and Storage of assets
Intended Output
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