Thursday 29 October 2015

unit 78 pre planning a computer game

Unit 78
Games Design L3
Morten Holland
James Tedder

Pre-Production and Planning for a Computer Game

I will be outlining the pre-production and planning stages that are included in the creation of a computer game, such as the one I’ll be making in my ‘Games Design L3’ course.

Finance

Self-Financing
Making a game will cost a lot of money, to buy development kits, recording software and expensive equipment. So if you make a game that lots of people really like, then publishing companies will want to buy it, which will return lots of money and maybe you’ll make profit. It can be risky though because if your game isn’t popular, no publisher will want it, all the time and money you put into making that game are essentially wasted.

Indie Funding
Indie funding is very smart because it can cost nothing or cost very little to create a good game. The creator can create the game in their spare time whilst gaining money from a day job. This may mean that the game will take longer to make. There’s a funding source called ‘The Indie Fund’ which was created by a group of independent game creators that are widely successful.  



Crowd Funding
A hugely popular website called ‘Kickstarter’ is a crowd funding site that gathers money from donators of the public for certain products or services. Lots of games get funded this way because it obviously funds the game, but also shows how many people are willing to pay for the game which means the game already essentially has been bought by some people. 


Grants
Grants are basically loans, where people can loan money from grant companies so that the people can create their business and start earning money, then that company will pay back the grant so others can take out loans. However, grants aren’t always given. Lots of people want grants so grant companies give the grants to people that they think will be successful.


Publisher
Publishers will find games in development that they think have potential and they will help them create the game and distribute it. Video game publishers are responsible for their product's manufacturing and marketing. A huge publishers such as ‘Activision’ publish thousands of games.




Equipment


Unreal Development Kit – this development kit is very popular in the gaming industry due to the fact that hundreds of games have been made through this development kit.

The unreal development kits are free, but you will have to pay royalties when your game is released. If you earn £3000, you have to pay 5% to ‘Unreal’.

The minimum requirements for Unreal Development Kit are:
Processor:                     2.0+ GHz processor
RAM:                                2 GB system RAM
Hard Drive Space:       3 GB free hard drive space
Operating System:      Windows XP SP2, Windows Vista or Windows Vista 64 SP2


Unity Development Kit – this development kit is also very popular due to the high quantity and quality of games produced that were created on this kit. There are version that are free, but some features aren’t available to those users unless they pay.

The minimum requirements for the Unity Development Kit are:
OS: Windows XP+, Mac OS X 10.7+, Ubuntu 12.04+, SteamOS+
Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004            should work.
CPU: SSE2 instruction set support.
Web player supports IE, Chrome, Firefox, Safari and others.
iOS: requires iOS 6.0 or later.
Android: OS 2.3.1 or later; ARMv7 (Cortex) CPU or Atom CPU; OpenGL ES 2.0 or later.
WebGL: Desktop version of Firefox, Chrome or Safari
Windows Phone: 8 (available but deprecated for 5.2), 8.1 or later
Windows Store Apps: 8 (available but deprecated for 5.2), 8.1 or later
This development kit costs £75 a month if you have the professional kit, but there are other kits to choose from such as the free version.

Game Maker Studio – this development kit is more for starter game developers and it only can produce 2D games. This kit is free, but there’s a professional and a collection version which requires payment. It also costs to port your game to consoles and devices.



The minimum requirements for Game Maker Studio are:
Program:
Windows XP or above
512MB RAM
128MB graphics
Screen resolution of 1024×600
Internet connection for some features
Windows:
Windows XP, Vista, 7 or 8
512MB RAM
128MB graphics
Mac OS X
Mac OS X computer required for export
Mac OS X 10.6 Snow Leopard
1GB RAM

Autodesk Maya 2015 – this development kit is mainly used to create and modify models for a game and render them. This kit is free, but there are alternative options.

The minimum requirements for Autodesk Maya 2015 are:
Operating system
Microsoft Windows 7 (SP1), Windows 8 and Windows 8.1 Professional operating system
Apple Mac OS X 10.8.5 and 10.9.x operating system
Red Hat Enterprise Linux 6.2 WS operating system
Fedora 14 Linux operating system
CentOS 6.2 Linux operating system
Browser

These browsers are recommended to be the most recent version.
Apple Safari web browser                                          Google Chrome web browser
Microsoft Internet Explorer web browser              Mozilla Firefox web browser




Publishing

Steam
Once finished, games will have to be posted onto websites so that they can be bought. Popular places such as ‘Steam’ have a section called ‘Steam Greenlight’ which is where independent game developers can be discovered and become successful. They can even be bought while the creator is still creating it, or while it is going through Alpha or Beta stages.

ID@XBOX
ID@XBOX (standing for Independent Developers) is a program made by Microsoft where independent game developers can post their games so that other scan play, give feedback and buy them. The new Xbox One can also be used as a development kit.

PlayStation
Users can sign up, register their company and then start to publish games for the public to play and give feedback on. The PlayStation 4 can also be used as a development kit.

These are the requirements to self-publish:
Proof of Corporate Entity
Obtain an Employer Tax ID Number (see www.irs.gov) (Recommended)
Static IP to access Developer Support Systems
You must be physically located in US, Mexico, Central America, South America, or Canada.





Personnel

The personnel team you will need will include the following job roles:
Animator                                                                Lead Programmer
Assistant Producer                                               Level Editor
Audio Engineer                                                     Marketing Executive
Creative Director                                                  Marketing Manager
External Producer                                                Product Manager
Game Designer                                                     Public Relations Officer
Game Programmer                                             QA Tester
Games Artist                                                         Technical Artist
Lead Artist                                                            

Here’s a link to my blog-post on what each of these jobs are about:

http://mortenslc.blogspot.co.uk/2015/10/unit-78-games-design-l3-james-tedder.html



Time Constraints

Making a game can take a very long time and your client brief may ask you to meet a deadline. It is crucial to meet deadlines and manage your time efficiently because it makes you look very unprofessional and problems may start to occur. For the game I am working on, I am trying my best to meet all deadlines.

In a company, you will have to consider the times certain employees/co-workers are available encase you need them for a project. This also goes for equipment and work spaces. You will have to plan ahead of time so nothing gets done late.

In the process of making a game, its important to the get the basics (sprites, animation, movement etc) working first before adding extra features. This is important because if the deadline date has been reached and the game doesn't work, the client won't be happy because you will have wasted a lot of time.

Materials

To create a game, you will need a lot of materials for the staff and some programs and software for the devices used in the process. Some physical materials needed may be keyboards, monitors, mouses, mouse pads, chairs. Some non-physical materials may include Maya Autodesk, Adobe Photoshop, Adobe Fireworks, Unity, Unreal Engine. Materials also links with finance a little, in the sense that you need money to buy other materials to use.

Facilities

You will need a some sort of facility to create a game. Usually, the better the facility means the better the quality of working space, which means your game's overall quality will be better. For more in depth games, you may need spaces for motion capture, spaces for recording audio, spaces for testers, artists etc. For the game I'm making, I will only need a classroom with a computer to produce my game.

Contributors
Contributors are heavily linked with the financial part of game creation. One form of contribution is a sponsorship. Sponsors help you promote your game and can provide you with money to create it. Sponsors can help a little, or a lot depending on how well known the company or product is. I will not be using any sponsors in my game.

Codes of Practice

Codes of practice show the views of the company on certain subjects such as equality (of races, gender, religion), contracts and duty of care. Having a good set of codes of practice is good because that way, the public can't slander the company or accuse them of unethical acts, because of the protection of the company's codes of practice.  'Ofcom' and 'Press Complaints Commission' are most commonly referred to but here are a few that are more specific for the gaming industry:

Advertising Standards Authority (ASA)                   British Interactive Media Association (BIMA)
 Entertainment Software Rating Board (ESRB)      Pan European Game Information (PEGI)

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